MOVEMENT
Use keys 2 4 6 8 to move your dog around the maze like levels.
You can also use your phones joypad to control movement.

 

OTHER CONTROLS
Please read the manual provided in your version of the game for specific information on use of SoftKeys and other information! 
 
HINTS AND TIPS
Check back later for hints and tips and cheat codes for this game!

 

 

Basic tips on training your dog!

 

How To Play

The principal objective of each level is to navigate a maze searching for and collecting a required amount of bones to exit the level. Your dog is placed into a maze, which scrolls around independently of the your movement. The view of the mobile terminal scrolls around the entire level map and you have to move within the boundaries of the devices display.

While navigating around the level you must avoid getting trapped behind any of the obstacles placed in the maze, as the forced scrolling will ‘push’ you out of the devices view and should this happen then it’s ‘Game Over’ and the level will need to be attempted again.

Each new level  becomes increasingly more difficult and introduces different types of hazards to overcome, level objectives to meet and new game play elements

 

Level Objectives

There are three different level objectives available for each of the games levels. A level can have any single one, or a combination of the 3 different objectives that need to be achieved. The current objective for every level will be shown at the top of the devices view, so you have a quick and easy reminder of the current task.

The choice of level objectives is as follows:-

Bone Collection 

In order to complete the level a number of bones must be collected. This has to be done before any of the other level objectives can be attempted.

 

Find the Kennel

Somewhere on the level map is hidden a blue dog kennel. Walking onto the kennel will then end the level.

 

Press the Button 

Located somewhere on the level map is a large round button. Walking over this button will alter the level map in some-way, i.e. creating a bridge over an obstacle. Once the button has been activated it will change colour.

 

 

 

 

 

 
 

 
 
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